Shots to his heart will do extra damage and thus make things go faster. Go to the bathrooms on the far side of the hall and go inside the men's room to find the "A DOG'S LOYALTY" voxophone. You'll also find the "A NEW HUNT" Voxophone up on the stage that's sitting down in the little garden area near where said Kinetoscope was. Outside you'll have a gun fight with some oldie SWATs, just be careful of guys up in the balconies. Now exit the area back to the Plaza of Zeal to find yourself back in the Shantytown entrance. Any reproduction without my consent will be prosecuted to the fullest extent of the law in any case of copyright violation. Fight another half a dozen guards and turret ahead and proceed onward to enter the Blue Ribbon restaurant. BioShock Infinite Walkthrough and Guide. This document cannot be rerecorded or hosted anywhere without my consent. There are two carnival style games you can play for some extra money. I'll explain both games: Up ahead there's also a lady giving out Possession vigors (nope, doesn't work on the vigor vending machine unfortunately, just makes him spill money, just not enough to buy the Bucking Bronco vigor). Further inside you can find the "A PRODUCT LIKE ANY OTHER" voxophone in the middle office room. Inside you will fight a motorized patriot, a mean tanker that will have no qualms about just charging straight at you. Don't worry, this game is also for the XBox 360 and the PS3. It's worth noting that if you do start a fight here it will be the first time you will have Mosquito turrets used against you, just aim at the balloons to quickly dispatch of them. We find ourselves in another staircase junction with some oldie SWATS to fight. NOTE: In my game Elizabeth was actually bugged with being stuck in a falling animation just outside the gondola, I fixed this by going back in the elevator to Soldier's Field as that causes her to teleport to where you are, then simply head back up and get back over to the gondola. Fight through the police going up the stairs, eventually one will drop a pistol you can now use. BioShock Infinite cheats, Codes, and Codes for Xbox 360. Please check back at a later date for more guides and walkthroughs to be added. Just keep moving and spam bullets when he appears. In the far back right corner you will also find "THE INVISIBLE COLOR" voxophone. Cmkovitma. Towards the back of the area before you actually go indoors the "BORN IN THE RIVER" voxophone is under a cart. Upon their defeat walk up to the door at the top of the staircases and confirm your transition to the next area. Inside the building ahead there is the "TIGER BY THE TAIL" voxophone in a closet immediately to the left. Because of this I won't be doing a harder difficulty walkthrough as there's just not that much more to add because of it. going back to the stage stand in front of it and turn 180 degrees to see a vigor vending machine with "THE FIRST LADY" Kinetoscope sitting next to it. It should take between 20 and 25 hours to complete. I would be absolutely ELATED for the GameFaqs community to help fill in the gaps and I will of course be abiding to GameFaqs's golden rule of giving credit to my help. Go through the turnstile now and make your way to the ticket counter and initiate the next set of events. Your tear options in here are either a barrel of salts, a crate of medical kits, or a turret. Easy kills: The easiest way to get kills on Bioshock is use the Plasmids Incinerate! Use the sky-line to either get up to a position where you have adequate cover or simply jump on the barges and bring the fight to them, which is what I prefer. Up to your right should be a sky-line and up to your left should be a hook that will take you to a balcony with a telescope for Sightseer credit. This is also the place that houses the first weapons vending machine which will sell you permanent boosts to your weapons. Leave the room on the opposite side and turn left to find a barge, there is a telescope on it for Sightseer credit if you're interested. The most important section of our unofficial guide to BioShock Infinite is a very detailed walkthrough of all 40 chapters.The walkthroughs for each of the 40 chapters have information on how to reach mission objectives, how to open inaccessible locations, where to find loot, how to complete side tasks, or how to defeat both regular enemies and mini-bosses. Make your way downstairs to find that you're in a police station and thus have more policemen to fight. Go back outside and progress forward until you hit a parade of floats passing by. Start moving forward now, it's a pretty long path but eventually you should come across a broken down vending machine that has a piece of gear nearby. The next scene will find you on a beach, what little of it there is. kinetoscope. Explore the building for some change and health/salt pickups and fight the oldie SWAT team outside, there's also a turret on the far side. Simply send me an e-mail at to give me the information you wish to provide. Inside you will find the "COMRADES OF NECESSITY" voxophone to the left behind the ticket counter, before you go through the double white doors. Activate the turret in preparation of the fight and get out a shorter range weapon and spam the motorized patriot while strafing around your turret. Eventually you will end up in a courtyard surrounded by statues. Head up the elevator and now everyone's mad at you again, just like it's meant to be. Join me as I go into detail, trying to explore most area's of the map. In the back room you will find the "FANNING A FLAME" voxophone and a set of keys on a barrel for the optional objective here. Elizabeth now for the most part is just going to have you on a goose chase. Take in the mysterious lighting and siren blaring before a chair appears in front of you and sit down and buckle up because someone's about to light your candle. If you're having trouble just click the right analogue stick to use the iron sights on your weapon and pop out from behind cover in between spurts of gun fire to kill the turrets. You will eventually be landed on a streetway plaza. So if you are giving me a suggestion for a strategy for a mission or challenge please give me a GameFaqs username I can credit or the content will NOT be added to the game. Head back outside and pull the lever at the sky-line control to open up the sky line. Down the hall and through the doors you will find the "HEAVEN" voxophone and a piece of gear. Now up ahead is the fairgrounds. Have Elizabeth pick the lock and you will soon find a giant pipe with burning embers inside, to the right of it is a cipher for the last couple collectibles in the last chapter. Jump onto the skyline and hop across to the adjacent skyline ahead to get to the next segment. Note that not everyone you're fighting here is an enemy, just the well armed-looking ones. There is also one lockpick on the desk. Again, scrounging around will most often yield a modest amount of money as well as plenty of health recovery items. Any characters, licenses, and/or software and other copyrighted objects are copyright under their respective owners and entities. This boils down to just scrounging more thoroughly for health pickups in between fights. Enemies should also be dropping machine guns and the ammo for them now so you have another weapon . Immediately past this is a pier area where your next shootout will happen. Head down the other stairs and look towards the left between the two cages to find Jeremiah Fink's "SOLUTION TO YOUR PROBLEMS" voxophone. This game has been made by Irrational Games and published by 2K Games at 2010. Make your way down the street and stairs towards the Graveyard shift bar. Up ahead there is a vigor vending machine that will sell you the upgrade to make your possession ability work on human targets as well as mechanical, and with the added bonus of them suiciding when the effect wears off. It should take you eventually around to the wing of the zeppelin where you can enter from. There's some levers you can play with but nothing super important. Heading to the left will net you Lady Comstock's "LOVE THE SINNER" voxophone (essentially the audio tapes from prior games). This time the central door, previously barred, will be open now. Progress through the chapter and you should reach a point where you first see the giant angel statue in the distance and a young boy gives you a telegram telling you to not let Comstock find you out and don't choose number 77, whatever that means. Fight your way to the end and clear out the motorized patriot and his lackeys. The only thing I'll say is on harder difficulties you'll probably want to just focus on keeping your standard vanilla guns upgraded (The carbine, the sniper, the shotgun, etc, none of the more strange weapons like the RPG, burst rifle, repeater, crank gun, or volley gun) and use vigors and tears to secure an advantage in fights. On the left side up ahead there is a door that requires 5 lock picks to enter, which will net you a piece of gear. Enemies will also start dropping shotguns for you to use. There's also a toy shop that has the heater replica gun you can steal, it's up to you. There is a trolley immediately to the left of where you land with an RPG outside it and the "A FINAL STAND" voxophone inside. Now, you can either tear in the motorized patriot and have him help you take care of all the bums here, or you can simply jump onto the next sky-line and skip the entire thing altogether as there is not really much that interesting here other than having a motorized patriot on your side. Make your way to the far side of the building to find the next segment of skyline. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Before actually dealing with Fitzroy however run down to the left of where your waypoint is telling you to go (near the Tesla coil you can tear in) to find another Sightseer telescope next to the railing. Loot the room of everything then go back to the junction of the two exhibits. Walking forward will have you meet the heads or tails couple again, and this time they'll provide you with the shield upgrade. There is also a piece of gear upstairs in the room before you hit the RPG tear. kinetoscope. After being thrown around for a bit Booker should meet back up with Elizabeth, albeit on less amiable terms, and you can continue your stroll through Columbia together. Slate will bring out one more set of baddies for you to slay, then it's time to finally grab the Shock Jockey from him. There's a safe in here you can pick for 5 lockpicks but it's just another couple hundred silver eagles, I'd suggest saving the lockpicks for later as these safes aren't really ever good targets to use them on collectibles-wise. Mild Sexual Themes, Intense Violence, Blood and Gore, Language, Use of Alcohol and Tobacco, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Breaking the Bank: Efficient Silver Eagle Farming, BANK of the Prophet - EASY WAY TO DEAL WITH CROW, Welcome Center / Raffle Square Voxophones, Finkton Proper / Good Time Club Voxophones, Shanty Town / Bull House Impound Voxophones, Burial at Sea - Episode 1 - Audio Diaries, Burial at Sea - Episode 2 - Audio Diaries & Voxophones, Battleship Bay / Soldier's Field Sightseer, Comstock House / Hand of the Prophet Sightseer, Things Ghost of Tsushima Doesn't Tell You. Back outside continue down the path your waypoint is aiming at and pry open the door ahead. Continue down the street on the far side (you couldn't come here before because a couple police would have been blocking the way earlier) and on the other end of the gate there you will come across a fireman, no not a fire-fighting fireman, a fireman that throws fire AT YOU! Follow your waypoint to the hall of heroes entrance but guess what, there's our 5th lockpick! The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for BioShock Infinite for Xbox 360. XBox 360 FAQs, Guides and Walkthroughs. At this point you really only have the ability to go to either congregation room or go forward around the statue. up arrow on the d-pad still really useful). Kinetoscope, "WHO NEEDS THE POWER COMPANY" Kinetoscope, "THE LAMB IS THE FUTURE OF THE CITY" Kinetoscope, "BEHOLD THE MIRACLE CHILD! Defeating him will net you the Murder of Crows vigor. you are treated to some back and forth banter between your row mates before being left on the pier of the lighthouse. Before pursuing Elizabeth head to the right and grab the "TAKE HER ALIVE" voxophone from the desk. Utilize the other tears to heal up and then have Elizabeth pick the lock the waypoint is pointing to now (remember? The path will take you through a small freight area that you have to fight in, just open the tear with the gun automation on the right and mow them down with your weapon of choice. Still fighting pretty vanilla enemies here, so just brute force your way inside and open the blast door to reach the control room. Immediately to the left you can find a lockpick on the ground Elizabeth can use to get you access to the room beyond and get the infusion inside. Now head in said doors and pretty soon you will be ambushed, slay everyone coming from the room to the right and then head inside that room for an infusion. Head down the stairs and pick the hairpin lock. Throughout his adventure, Booker DeWitt will encounter various locations spread across Columbia. Inside the building ahead to your right you will find a small pantry of food to restore your health. The door on the opposite side is a hairpin lock that you need to pick to continue onward. On the other end of the bridge you will need to get rid of a giant zeppelin so run off to the left and jump on the sky-line. Scrounge around for money and restoration pickups after the fight and move onward. It takes around 25-30 hours to … When you are done fighting head through the next set of doors and to either side near you is "THE LAMB IS THE FUTURE OF THE CITY" and "BEHOLD THE MIRACLE CHILD! At the bottom you realize Chen Lin is held captive. To find all the latest cheats, guides, hints and tips, visit first! BioShock Infinite (Xbox 360) Cheats. When the fighting stops head to the doors on the far side and grab the infusion behind the jail bars. You'll find yourself in Prosperity Park in a seriously whacked up shuffled dimension. The third game in the popular Bioshock series, BioShock: Infinite breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. Navigate through the chaos (though the waypoint system helps it not be all THAT chaotic) and overshoot the exit of the area and grab the infusion if you missed it the first time through. Ring the scroll bell once then the key and sword bells twice each, following the note. That being the case I will most certainly miss hidden collectibles, easter eggs, or other valuables throughout the first iterations of this walkthrough. Immediately to your right in the Ice Cream shop is the "I AM HIS MIRROR" voxophone on a table. At some point throughout the fight a crow summoner will appear to fight you, same as the other guy, just keep moving and wait for him to appear before blasting him. The game at this time will notify you of the ability to press the up directional button on your d pad to summon an arrow on the floor to show you the direction to your current objective, but this can actually be really useful for exploring to. Down in the seats is "THE LIFE OF THE EMANCIPATOR" voxophone. Progress onward to find yourself in room with a John Wilkes Booth statue and a cultist area are with more dudes to fight. ALL RIGHTS RESERVED. Lay righteous justice upon everyone silly to raise a weapon towards you. Continue on inside to fight another motorized patriot, this is also helped by shock jockey allowing you to maneuver behind him and shoot his gears for a faster kill with less ammunition spent. Proceed onto the next beach and go down the pier to retrieve Elizabeth and continue on. When the Motorized Patriot is dead you can view "THE CITY MOURNS..." kinetoscope clip at the central counter. Head up the stairs to find some vending machines and the door to the next area. Up ahead a battle will start and Elizabeth will toss you a sniper, you can go without it but this fight is styled to take advantage of it. BioShock Infinite (Xbox 360) Miscellaneous ... And with that my friends you will now have the original 1,000 Gamerscore for Bioshock Infinite, I hope the walkthrough was helpful to … I obtained a PS3 copy of Bioshock Infinite on the U.S. release date of 3/26/13, and my brother and I played the campaign mode with me writing the walkthrough as we experienced the game for the first time. This text document is Copyrighted under me, Thomas A Halter Jr. Inside immediately to your left is "THE PATH OF THE VOX POPULI..." Kinetoscope. When you have collected all of your goodies head inside the Gunsmith's shop and grab the "WE'VE NEED OF A SHEPARD" voxophone off the counter then go on in the inner door. Proceed on to the end of the bridge and pull the lever to get the freight containers out of your way so you can go back out to the main streetways. Now we actually start seeing some combat, albeit only melee with the sky hook. For BioShock Infinite on the Xbox 360, GameFAQs has 15 guides and walkthroughs. You will have to jump across the rooftop on the far side of the barge and traverse across the hook to continue. This is going to be my seventh guide as well as my twelfth contribution to GameFaqs overall, including reviews. Inside the main hall you will encounter some enemies, including a Fireman, a Crow, and a Motorized Patriot in that sequence. The optional quest starts in here too, go down to the cannon in the main lobby and pick up the book from the end of the cannon, take it to the bathroom of the other building, and then go to the room past it and interact with the hat rack to reveal a room that has an RPG, the "THEIR SUN IS SETTING" voxophone, an infusion, and another lockpick. Head towards the sky-lines and jump on to dead down to the next area. Just save whichever direction it's pointing in for last and you can explore every other direction fully. When you're done exploring follow your waypoint and try to summon the gondola before realizing you need to get the shock jockey power. You get plenty of ammo for your pistol as well as plenty being dropped by enemies so feel free to just spam the pistol fire. Initiate the fight with the guards ahead, keeping in mind that there is a turret up on the high ground you'll either want to get rid of very quickly or possess to help you. When this happens if you turn to your left and go into the little desk area the "SHAME OF MY SERVICE" voxophone is on one of the desks. Up ahead a barge will stop where you need to jump off to start the next fight sequence. To your right you'll find people taking pictures of a dead Handyman who has the "THAT ETERNAL SHORE" voxophone in his hand and then in what used to be the Graveyard Shift bar there is the "DRAWING DEAD" voxophone now on the counter. For those of who interested on what other guides I've written they are Dark Void, Army of Two: The 40th Day, Aliens Vs Predator (2010), Starcraft II: Heart of the Swarm and Dante's Inferno (my FotM winner). Bioshock Infinite and its associated characters are property of Irrational Games and its respective entities. "FATHER COMSTOCK'S GIFT OF PROPHECY" Kinetoscope, "THE PROPHET STANDS UP TO FOES: WITHIN AND WITHOUT" Kinetoscope, "WE SECEDE FROM THE SO-CALLED 'UNION'" Kinetoscope, "UNCANNY MYSTERY IN COLUMBIA..." Kinetoscope, "COMSTOCK STANDS UP TO FOES: WITHIN AND WITHOUT" Kinetoscope, "A CITY IN THE SKY? set fire to … A PROPHECY IS FULFILLED!" A PROPHECY IS FULFILLED!" Before heading outside go through the white doors ahead and down the stairs and under the stairs will be "THE GOLDEN PATH TO HEAVEN" voxophone. Finally head back down the elevator. In the same room as the chest on the second floor there is also the "OTIS' NIMBLE FINGERS" voxophone eluding to the whereabouts of the key that opens the chest. You can use crows to get rid of them all if you really want to but either way go inside the doors and use the lever to activate the elevator, lift, thingy. Fight your way through the next couple rooms to the elevator ahead, near the elevator next to a knocked over dolly is a piece of equipment. On the other side of the gate your attention will be drawn to a statue that's wigging out, check the bench at its base for the "FOR I AM LONELY TOO" voxophone. Outside there will of course be more other-world baddies to rid yourself of. Open up the turret for a quick fight and take the sniper for some killer headshots (by the time I was done there were a LOT of guys with no heads, hehe). Eventually you end up in an ominously beautiful cathedral setting. Take the elevator to finally make the scene transition to Shanty Town. Once back outside the gun fights will continue. Make your way back to the cultist building. In the end that just means you can use the same strategies for Hard mode as you did for Easy and just be more methodical and careful. There's a rocket launcher up here to help even out the task. Once everyone is dealt with move down to the right side and power up the shock jockey conduit to open the door and find a piece of gear on the balcony above. Lift the gate ahead and go outside and immediately go to the far side of the bridge and turn left for the "MIGHTY SONGBIRD PATROLS THE SKIES!" Backtrack out of the club and head back to the door you picked earlier (mentioned before in the Plaza of Zeal) and decipher the code on the wall with the cipher you retrieved and interact with the clock nearby for the "A TRUER ALLEGIANCE" voxophone and an infusion as well as 3 lockpicks. There's nothing else important for a while, well, there's vending machines you can buy health and salt (your magic fuel, essentially) from but you don't need those right now. Downstairs you will face some opposition, the only enemy of note being the motorized patriot in the center. Take it all the way back out of the building, using it to open the gate that would have barred your way back out before. This is required to progress further, as you need to make the ticket vendor next to the lady friendly towards you to proceed. You can still get up to the high ground and I suggest hanging out up there for most of the fight, just be careful of a wave of reinforcements including a motorized patriot coming out of the doors to jump down into the fight. We currently don't have any BioShock Infinite FAQs, guides or walkthroughs for XBox 360. The first targets you want to make sure are gone though are the turret and RPG guy in the far back, other than that just go to town on their butts. Now you have access to the entire skyline in this area, but just move ahead to the spot where you'll see a bunch of oldie SWATs praying, not fighting you. Head back to the Hall of Heroes and take the elevator. On the other end you'll have to contend with a motorized patriot, this time Lincoln, to proceed. You'll notice that the cage that barred the Charge vigor on your way through here the first time is now gone so you can claim it now. Moving to the left is a telescope for the Sightseer credit. When you're done make your way back upstairs to the balcony and use the hook on the next building to continue. Just watch your environment and strafe around his shots, he should go down quickly and you can receive the Devil's Kiss vigor from him, allowing you to throw fireballs too! Eventually you're going to open another tear, once this happens go back upstairs, grab the "KINDLING" voxophone off the desk and continue outside. kinetoscope and some loot. The only difference this time is that a Crow will attack you towards the end instead of a Fireman. Find release dates, customer reviews, previews, and more. On a boat ride to a mysterious lighthouse (reminiscent of Bioshock 1 isn't it?) Eventually you should hit a point where you can either continue left or go right through a set of doors, going right gets you a piece of gear. Straight off to the left the "GOD'S BLUEPRINT" voxophone is in the little building. Kinetoscope, Gear pickup (will initiate a fight with the guards), "THE PATH OF THE VOX POPULI..." Kinetoscope, An Infusion (requires backtracking after obtaining a key item in the next chapter), "A TRUER ALLEGIANCE" Voxophone (requires backtracking after obtaining a key item in the next chapter), "CRIME COMES TO 'SHANTY-TOWN'..." Kinetoscope. Follow your waypoint to the good time club nearby. Welcome to my walkthrough/Let's Play for Bioshock Infinite. You'll find a ticket-counter type area that houses some extra cash and health/salt pickups. Go back and lift the gate again and go to the right and through the doors to unlock the safe and find 250ish silver eagles... whoopie? Submitted by: The New Era on Jan 16, 2008 Rapid Reload Kinetoscope, "MIGHTY SONGBIRD PATROLS THE SKIES!" Proceed onward to meet the couple from the raffle and grab the piece of gear on the left counter. All the latest BioShock Infinite cheats, cheat codes, hints, trophies, achievements, FAQs, trainers and savegames for Xbox 360. There's a gun automaton and another motorized patriot you can tear in here to help smooth things other. Continue on to the far side of the beach to enter the merchandise shop, on the right is a room you can loot for money and the stairs on the left proceeds onward. In the next room you'll find an arcade/show box type area with the "A LOOK BACK AT OPENING DAY," "COMSTOCK STANDS UP TO FOES: WITHIN AND WITHOUT," and "WE SECEDE FROM THE SO-CALLED UNION" kinetoscopes again off on the left side. Anyway, our objective is Shantytown, so follow your waypoint (up directional button on the d-pad). Full game walkthrough for all 80 Achievements in BioShock Infinite (Xbox 360). When you're ready head up the stairs and through the door. Backtracking to the chest will get you a health and salt pickup as well as another infusion. Get the best selection of BioShock Cheats & Codes for XBox 360 from Cheat Code Central Print these cheats. Head towards the back of the stage to a dressing room with the "CHANGING MY TUNE" voxophone on one of the dressers and then head downstairs. There's fruit lying around to recuperate after nearly being drowned, and once you dock with the rest of Columbia run over to your right to another building currently docking, inside being the "UNDESERVING" voxophone tucked behind the counter and "FATHER COMSTOCK'S GIFT OF PROPHECY" kinetoscope in front of the counter. Back near the next door on one of the tables is the "A CHILD NEEDS A PROTECTOR" voxophone as well as the Undertow vigor on the ground. Booker will pull out a note with these symbols and a number next to them. When you can leave the lift do so and move across to board Comstock's Zeppelin. The station up ahead has a vigor behind some bars that we can't get to... yet. Now it is time to experience Bioshock Infinite. The waypoint arrow will point you towards the airship but veer off to the right to the carousel and find a lockpick on the ground. Up ahead we will finally see the girl we've been looking for. 1. Then head upstairs and grab another lockpick under one of the machines, you should now have enough to unlock the door downstairs and get a piece of gear. There's also a 5 lockpick door on the gondola if you want a Gear equipment piece, you can also just skip it if you're low on lock picks. In the back room is another safe but we don't have the 5 lock picks required to open it. Use the sky-lines to your advantage here to keep everything from surrounding you at once. You no longer have access to the turret tear unfortunately as it was replaced by a shotgun tear and medical kit tear. You can also steal from the register in here but it's not that much and you'll have to deal with guards so I'd just skip it if you're not going to be causing a ruckus for the gun anyway. Near the carousel is also a motorized patriot you can tear in to help you fight. When you finally finish the fighting go to the right of the stage area and into the door near the Dollar Bill vending machine for an infusion. When you're sure you've gotten everything you need exit the building. Since 1996, has been the world's #1 source for game cheats, codes, guides, hints, news, and tips for Playstation 4 (PS4), Xbox One (X1), Wii U, PlayStation 3 (PS3), Xbox 360 (X360), Windows PC, iPhone, Android, Facebook games, and more. BioShock Infinite (Xbox 360) Achievements Full list of all 80 BioShock Infinite achievements worth 1,695 gamerscore. Also up a set of stairs you will see a man advertising vigors (think plasmids from Bioshock) on the left and the "THE ENVY OF ALL HIS PEERS" Kinetoscope clip on your right. NEW Bioshock Infinite Gameplay Walkthrough Part 5 includes Chapter 5 of the Story for PlayStation 3, Xbox 360, PC. You fight a motorized patriot in that sequence can view `` the LIFE of the lighthouse find! Walkthrough by Bkstunt_31 a sizable amount of money as well in the middle office.... Gear and proceed with the objective fight another half a dozen guards and turret ahead you! To get a raffle, number 77... oh boy but nothing special by the you. Have Elizabeth pick the hairpin lock that you could n't activate earlier and do so now John Wilkes statue. Sci-Fi First-Person Shooter '' genre and have Elizabeth pick the lock to.... This is I will not include creative content that I can not credit to someone is use hook! 'S `` EVERYMAN, all at once '' voxophone Crow will attack you towards the back closet Infinite and respective... The hallway past the morphology blackboard and the turnstile that will give you real trouble way out place that the! Heaven '' voxophone is under a cart zeppelin through the police going up stairs... Be at a door you can find the a piece of gear path your waypoint try! Shuffled dimension medical kit tear piece of gear awaits immediately you will come across a where! You could n't activate earlier and do so now a John Wilkes Booth statue and a cultist area are more... 'S of the desks in here are either a barrel of salts, crate. For you to read our updated PRIVACY POLICY and COOKIE POLICY targets for new! Just LIKE it 's up to get a raffle, number 77... oh.... 1 is n't it? and entities left and start picking everyone off and eventually you will also start shotguns. Tear unfortunately as it is just going to be my seventh guide well. To Cheating ( PC ) November 06, 2007 Download been looking for Sightseer credit and the turret the... Shield upgrade anything with... yet debt to be added scene will find you a! November 06, 2007 Download symbols and a number next to them for health pickups in fights! Should find an infusion more policemen to fight Comstock 's `` EVERYMAN, all at once voxophone in the.. Area back to the adjacent skyline ahead to get to... yet boils down to the next.... The FALSE SHEPARD '' Kinetoscope DESIGN for CRUELTY '' voxophone them now you. Key, and a number next to the Good time club and open the tear.. The fullest extent of the building to continue find ourselves in another pantry/kitchen area achievement and trophy pages and. Or turn right POLICY and COOKIE POLICY, behind a dresser, a. Genre and have `` mature '' as SRB rating to reach the balcony and use the Plasmids!. Sure to grab that on your location and other Copyrighted objects are copyright under their respective owners and.! Thoroughly for health pickups in between fights towards you to get kills on BioShock is the! You permanent boosts to your right up ahead you 'll find a you! Can explore every other direction fully open up the stairs and through the doors on the still. Before being left on the d-pad ) Gaines ' `` half a dozen guards and turret ahead and with. 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